Swamp Hut. Also known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns Witch es and, upon generation, one black Cat. The cat and the first witch do not despawn naturally. You can use these witch huts to create a witch farm, as the witches will spawn automatically. A collection of houses and job sites inhabited by Villager s of random professions and one Iron Golem. They are constructed with a wide variety of materials, depending on the biome that they generate in.
Although village buildings do not have variants for Jungle and Swamp biomes, villagers wear different outfits when spawning in said biomes. Woodland Mansion. Dark Forest Dark Forest Hills. Massive, systematically-generated buildings constructed with dark oak wood and a cobblestone foundation. They contain many rooms some hidden and loot chests in their three floors, and are inhabited by Vindicator s and Evoker s that do not naturally despawn.
Ruined Portal. An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. Ocean Ruins. Ocean all variants Beach sometimes.
A collection of small structures made of stone bricks or sandstone. Drowned may spawn naturally here. Wooden structures resembling sunken ships in varying states of deterioration.
Ocean Monument. Massive prismarine temples inhabited by guardian s , as well as three elder guardian s in fixed positions. Wet sponges , along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. Nether Fortress. Towering nether brick castles that exclusively contain Blaze spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests.
Wither Skeleton s and Blaze exclusively spawn here. Bastion Remnant. Enormous, castle-like blackstone structures housing Piglin s and piglin brute s. They can generate in various forms bridges, housing units, Hoglin stables and treasure rooms and chest spoils vary from one form to the next.
Nether Fossil. Soul Sand Valley. Fossil variants that are more incomplete and purely composed of bone blocks. End City. Sprawling, well-connected towers built from purpur , end stone bricks and Purple Stained Glass. They are inhabited by Shulker s that guard valuable loot chests , and the largest, most meandering cities may generate an end ship holding a pair of elytra.
A small cobblestone room containing a spawner , which spawns Zombie s , Skeleton s , or Spider s , as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as Mineshafts or Strongholds. Desert well. Small sandstone feature holding water in their center cavity.
They do not generate gold or treasure as part of their generation but the water can be used as an infinite water source. Forest rock. Giant Tree Taiga. Small mossy cobblestone boulders randomly found throughout Giant Tree Taiga , often partially buried.
Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found.
They come in many sizes, including open geodes and entirely encased geodes. Desert Swamp. Usually buried feature made of bone blocks and some coal ore. Frozen Ocean all variants. A feature varying in size, consisting of packed ice and snow blocks , with blue ice on the bottom. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by feature but as part of the biome itself through Surface Builders. Bastion remnant. Buried treasure. End city. Woodland mansion.
Nether fossil. Ocean ruins. Pillager outpost. Ruined portal. Overworld , The Nether. Desert pyramid. Jungle pyramid. Swamp hut. Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches.
Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines. Witches that spawn upon the generation of witch huts no longer despawn.
Structures using structure files can now be modified, with the addition of data packs. It even comes with a swing and a swimming pool! This is your very first post. Click the Edit link to modify or delete it, or start a new post. If you like, use this post to tell readers why you started this blog and what you plan to do with it.
Menu Skip to content How to upload yourself! Home About Contact. Search for:. Download steps 1. Click link and download attached file 2. Go to. Open saves folder 4. Click world to put structure in 5. In this folder paste downloaded file 7.
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